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Scholarly Activity One: This qualifying project is comprised of both a paper describing the project and supporting PowerPoint slides, with screen captures, designed for presentation purposes. The central topic of the project is effective design of levels of interactivity in web-based training developed for the Army. Instructional systems designers in a corporate training environment working as subcontractors for government agencies (specifically the Army) are the target audience. The purpose of the project is to present both the theoretical framework for interactivity, including levels of interactivity, as well as strategies for applying this theory to effective design. By presenting completed, delivered and customer-approved examples from courseware representing each level of interactivity, coupled with this background, designers will gain a clearer understanding of how to effectively design levels of interactivity to increase learning and performance. Scholarly Activity Two **Purpose/Objectives** The purpose of this project is to increase understanding of cooperative learning as an instructional design strategy for higher-level cognitive task training in web-based courseware. The target audience includes 20 training coordinators from a variety of VA regional offices across the nation (4 from the Northeast, 4 from the South, 4 from Northwest, 4 Central, 4 Southwest) The project’s first goal is to increase training coordinator’s understanding of the definition and elements of cooperative learning. The project’s second goal is to demonstrate the benefits, based on research, of cooperative training compared to competitive and individualistic training methods.The project’s third goal is provide training coordinators with samples, in the form of specific screen captures and handouts of supporting materials, of how cooperative learning is integrated as an instructional design strategy into a specific design product; web-based courseware designed to train Veterans Benefits Administration (VBA) personnel to perform a high-level cognitive task. This goal also includes demonstrating how cooperative learning promotes evaluation, the highest level of cognitive development, according to Bloom (Bloom, 1956).
 * Levels of Interactivity in Web-based Courseware**
 * Integrating Cooperative Learning in Web-based Courseware **